Quick reference
How to Play
Every card is a Pal, Gear, Structure,
Event, or Soul card, and it belongs to one of five
colors: Red, Blue, Green, Purple, or Colorless. Pals do the fighting.
For Pals, three numbers matter: Cost (what you pay to play it),
Power (how hard it hits), and Strike (how many hits it
takes to bring down). Keywords like Quick, Assault, Interrupt, Retaliate, Stealth, Taunt,
and Nocturnal change how and when a card can act.
Rarity goes Common, Uncommon, Rare, then Double Rare, with Super Rare, Ultra Rare,
Special, and Special Secret as alt-art reprints of the same card. Same card, different
art, and that's exactly what the checkboxes here are tracking.
This covers the basics, not the full rulebook. For turn structure, the soul deck, and
official rulings, check the
full how-to-play guide.